1. moonwater patch (so classes all just up to moonwater, not sure if they will add classes in the future)
2. no skill specs (no spec, no skill tree, kinda like building ur own set of skills; exactly how it works cannot be revealed rn)
2. weapon path is open for suggestion rn, current goal is no pressure, use upon acquisition (no amulet (cn ver of amulet w/ multipliers and shits), so this particular thing probably not applicable to us)
seasonal mode: preseason: no rewards, free exploration and progression
season a: opens rankings and reward system
season b: cumulated stuff all get kept, new modes gets added, ranking and rewards get reset
transition between seasons will be smooth, new players and heavy addict's gap will be dynamically adjusted from season to season
devs promise there will be no paywalled stats (that sounds very very very sus imo)
f2p, paid content includes premium and battle pass
5. dungeons will mostly be old dungeons, but not everything will be the same difficulties are set to beginner, normal, hard
beginner: can be solo'd, rewards will help progression
solo dungeons (mushin tower etc) in progress of optimization
24 man raids not part of the plan rn
6. there will be a exploration journal that tracks open world progress (bosses etc) <- seems to be an existing feature in cn, not sure if thats a thing on na/eu since i quit over a year ago
classic ver can generally be done along story quests
field/world bosses will give rewards upon participation, spin wheel bosses will give good progression items
newly designed/re-designed wheel outfits
7. cn classic will optimize censored outfits (not as wack as how they censored it in the past, probably not applicable to us)
classic will not inherit current cosmetics
8. pvp related: hell island will not be added
faction regions will be added, arena and 6v6 will be added as well
rewards will mainly be flex-type of rewards, and rewards will not include items that will widen gaps between players
9. combat system will be the same as current ver, but there will be changes due to there being no specs or skill trees; also no auto combat and simple mode
10. story/side quests: classic will keep all story and side quests up to moonwater
11. hardware: classic will use ue4 like live ver, but will upgrade and optimize on top of that to make it feel more like ue3 (????????????)
terrain, water, and plants will get updated/changed
hardware requirements will be lower than current live, the upgrades and optimization will also be implemented to live
12. silverfrost: unfortunately, old silverfrost and old zaiwei are not planned to be included due to various reasons
13. casual players will have no problem playing, gaps between casual and hardcore will be kept to a minimum
14. profit/drops: all mats will be obtained through farm, devs promised on stream there will be no selling mats or other ways to affect mats drops
15. trade system will be explained in detail at a later date
16. mounts and crafting stuffs are still in discussion with kr devs
17. there will be testing before classic is officially launched
18. classic currently planned spring 2024
19. cn classic is planned to be 100% synchronized w/ global, global ver includes: korean, english, japanese, and traditional chinese
20. classic will be able to share live ver character appearance, and live server will continue to get updates as well
> Class battles in the Classic era were really fun and exciting. > However, the initial battles consist of relatively monotonous and standardized deal cycles, such as [ Block-Stab, Bounce-Slash-Stab ], etc. > > As a user who has experienced many other action games of the current era, I think it may be lacking in terms of directing, playing various roles, and having a lot of fun. > > It's not a fixed formula, but a battle that becomes colorful depending on the combination of items and martial arts that I farm > We promise not to spoil the classic Blade & Soul action. > > There will be a total of 7 playable classes at first. > > > General Director Kim Hong-jae > > > PS. We are always listening to our users' concerns and sincere advice. > NEO Classic is not a 'new game', but a 'new classic server'. > We promise that Team Bloodlust will continue to develop it diligently.
We would like to tell you the story of the Mushin Tower in NEO Classic.
A huge pagoda built by the Three Elders of the Martial God during the Naryu Kingdom. Legend has it that those who conquer Mushin Tower can reach the state of martial gods. The Envoy of Heaven and Chen Jinyuan also cultivated in this pagoda and reached the realm of divine gong. You who follow the path of the Red Gate, open the gates of the tower.
#1 In the past, users have challenged Mushin Tower and accumulated their own strategy know-how. NEO Classic aims to make the experience gained by past users become know-how. We are considering it as the first point of the Mushin Tower content reprint.
#2 One of the unique features of BNS in online MMORPG games is that I think it's an immersive combat experience that feels like you're playing a console game. I think that strengthening these elements is the second point of classic.
Thus, Blade & Soul's NEO Classic's single-player instance dungeon Mushin Tower so that the combat know-how that each user has accumulated is not damaged. I'm focusing more on improving the quality of the production without changing the combat patterns. We will do our best to make you feel the fun and nostalgia of the NEO Classic Mushin Tower content.
If you cleared the previous Mushin Tower, you could only know the time when you defeated the boss of each floor. In NEO Classic, how skillful and numerical level did you clear in each aspect of attack, defense, and response? We have created a result window so that users can know more intuitively and in detail. I hope it will also lead to a more enjoyable MMORPG experience.
Conclusion
"In the first Mushin Tower to be presented in NEO Classic, you can even challenge Jung Ha-do."
In the constraints of fast swordplay and freezing, users can challenge the Feng First Sword with their own strategy, We look forward to seeing you in further updates.
даже если узкоглазые пидорасы натянут новые текстурки и релизнут то что было в тех патчах все еще лучше чем ничего если бы выпилить к хуям тровы с соулами вообще идеально но это же нцсофт все мы понимаем к чему заточен релиз лайв сдыхает нахуй нужна новая доильня
We want to replicant the early days of BNS. Originally there were 5 classes. Neo will launch with 7 classes. They are putting in a lot of effort to bring back classic combat battles. As for equpment items, there will be no enhancements, except for a new 'secret attack'. We want to remove the stress from gearing with enhancements and rng upgrades.
Art team is not only working on restoring background details, but also improving combat visuals. They are utilizing Niagara VFX to create skill effect sets and improve combat feeling. Gem effects and effects outside of combat will be improved such as windstriding.
In Part 2, which will be released on January 26, we'll talk about growth, content, and more.
Вроде норм,но отсутствие веток скиллов пахнем калом(потому что скиллы будут в биже лол блять). Выйдет какая нибудь хуйня как тот фронтир(л2 эссенс по бнсовски)
Говна в жопу заливают. >12. silverfrost: unfortunately, old silverfrost and old zaiwei are not planned to be included due to various reasons Будете фармить фракцией дракона и лабиринт.
>>48048486 Хуета какая-то. В игре теперь есть колоды карт как в лост арке? Алсо в оригинале у босса первого было в 3.5 раза меньше хп и у последнего почти в 2.
>>48050095 Да, да, да, да, УРРРААААА (фу) Я уже и забыл как играть в это. Где первая хонгмун пуха достается и где леги должны были падать первые... В новой системе всё также упирается в камни или поменяли что-то?
>>48050783 весь морф выпилили к хуям теперь будешь дрочить данжи и вибивать скилы на биже завезлю всякую залупу в виде карт и треугольника с лайва которые унылое пей ту вин говно китаец вон на видосе показал что ему с дракона лега упала весь пве сводится к нео класик лкм
>>48057074 Ну придумали... Довольно хуевый перевод, но как я понял без према свободно не поторгуешь на ауке? Только если у тебя есть consumable бомже-билет с батлпасса?
>>48068066 Может это только для Китая и у нас будет немного по-другому. Но вообще, конечно, выглядит интересно, потому что относительно свежий контент/взгляд на игру. Если хочется совсем классик-классик - можно так же закатиться на пиратку какую-нибудь прямо сейчас. На оффе такое уже через неделю-две заебало бы. Понятно, что это чисто кэш-граб. Бнс сдохла, бнс 2 ,будучи мобильной хуйней, не взлетела даже в Корее.
>>48088926 >китаец еблан местами их менял половину видео ? Надпись слева вверху не меняется и персонаж один и тот же всегда на одной стороне находится.
>>48094763 Старфолл кратер - лучший кратер. >И как донатить во времена анальных ограничений? А нахуя? Надо наоборот из игры выносить. А вообще XSOLLA работает для таких целей во всех дрочильнях почти.
A pass reward that can activate the [Sword Guard Hongmen] Season Battle Pass.
- Sword Guard Hongmen Pass Experience Secret Medicine ×20
Can increase the experience value of [Sword Guard Hongmen] Season Battle Pass, each secret medicine increases 500 experience points, up to 20 secret medicines can be used.
- 30-day Character Market Membership Voucher
After using the item, the current character can activate the market membership function within 30 days. After the market membership is activated, there is a 60,000-point divine stone income effect within 30 days-During the market membership activation period. If the remaining divine stone amount is greater than the sales amount of a single product, you can get a divine stone reward when you receive the email of the successful sale of the item at the auction house-During the market membership activation period, the divine stone tax rate obtained from selling items is reduced by 7%.
>>48214794 китаеза говорил в этом году и обещал нулевое отставание китай корей и глобала (мурика/еуропка) вообще судя по всему это все инициатива китайцев а узкоглазые собакоеды тут всего лишь дистрибьютор
Надеюсь то что там с ауком намудрили - чисто китайская тема. А то НЦСОФТ совсем охуели со своими мобильными играми. Забыли, что для людей тоже можно игры делать.
Хуясе. Не знал что тред существует. Естественно пойду по второму кругу, ведь за всё это время так и не вышло ничего уровня бнс первые два года евро. Сам я в основном занюхивал анонимно, так что меня никто не знает. Зато вижу знаковые морды и ники что были 8 лет назад.
> The official Beta Test for Blade and Soul Neo officially ended April 15. There was a total of 12,888 players that participated with 2,513 surveys completed with over 30k+ suggestions and feedback. > > Player satisfaction was over 90% and this data has encouraged us to move forward and look at feedback to improve the experience from the surveys.
From the comments, the main complains were Transactions Battle Pass Economy/15% Fee Plagued with bugs * Concern if any of these will be fixed in a week
>>48273639 Да хуета. У меня тут альбион и вов катаклизм начинаются через пару дней. На китае с лимитом на экспу качаться надо больше недели, проходил уже в 2014. + Пинг говно, только на коте можно поиграть, наверное. Ждите европы